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Very Impressive PocketC.H.I.P. Keyboard Cover by Dichstudios!

Very Impressive PocketC.H.I.P. Keyboard Cover by Dichstudios!

The first C.H.I.P.ster projects of 2017 look great! Dichstudios has created a fantastic new PocketC.H.I.P. keyboard case (we have one on order!). Cupcakus created what may be the smallest Apple IIe ever in existence. Pneumatic is porting Zork, the classic text-based adventure game, to be played with only voice interaction, all encased within an old rotary phone! Let’s get to it!

DIY PocketC.H.I.P. Keyboard Mod!

Jutley was one of the first to get their hands on Dichstudios work.

Jutley was one of the first to get their hands on Dichstudios’ work.

One of our favorite forum posts to keep an eye on is this one about PocketC.H.I.P. custom cases. When Dichstudios released images of his new PocketC.H.I.P. keyboard cover, the forum went crazy.

xTHETRINCHOx was excited for the new keyboard cover.

Needless to say, xTHETRINCHOx was excited for the new keyboard cover.

Dichstudios sells the cover as a DIY kit on his website for $25. Check it out! We can’t wait to get ours!

Ready to order!

Ready to order!


Apple IIe Mini!

Cupakus' Apple IIe Mini. Powered by C.H.I.P. Quarter for scale.

Cupakus’ Apple IIe Mini. Powered by C.H.I.P. Quarter for scale.

We’ve seen our fair share of emulations on C.H.I.P. and PocketC.H.I.P., but Cupcakus when a step further. In addition to emulating the Apple software, he built the hardware around it.

With a series of 3D prints along with a 3″ LCD screen from Adafruit and a 12V drone battery, he created a portable Apple IIe workstation that gets 10-hours of battery life!

UPDATE: Cupcakus released his files on Github!

CONGO BONGO!

CONGO BONGO!


DIAL-A-GRUE

This phone is more than just a phone. It's a voice-driven adventure game powered by C.H.I.P.!

This phone is more than just a phone. It’s a voice-driven adventure game powered by C.H.I.P.!

A huge fan of Zork, the classic text-based adventure game, Mitch Patenaude is porting it’s text interaction to voice interaction using a C.H.I.P., ultimately encasing the project in an old Dutch phone. In honor of the game’s villain, he dubbed the project Dial-a-Grue.

 

Just pick up the phone, listen to the scenario, and speak what you want to do next. It’s a wonderful concept, and one we can’t wait to see progress further. You can learn more at dail-a-grue.com or hit up Pneumatic on the NTC forum!

Pneumatic's C.H.I.P. set-up.

Pneumatic’s C.H.I.P. set-up.


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Have a project you want to show off? Post in the forum or tweet it at us. We want to see how you’re using your C.H.I.P.s!